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While it’s not exactly shocking news, it’s been confirmed: the Nintendo Switch 2 will not feature an achievements system. In a response to a query from Polygon, Nintendo’s vice president of player and product experience, Bill Trinen, simply stated, “Nope,” when asked if the company planned to incorporate these common progress indicators.
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At this point—two decades after Microsoft launched its Gamerscore system on the Xbox 360—it’s evident that Nintendo isn't just late to adopt this feature; they seem fundamentally opposed to it. The reasons for this resistance haven't been clearly articulated by the company, but it appears to stem from a deep-seated philosophical stance against achievements.
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But why is that? Nintendo has always enjoyed a unique approach and takes pride in its innovative designs. Yet, the company has shown a willingness to borrow from others when necessary. For example, after years of only providing minimal online multiplayer experiences—likely due to child safety concerns—the company has now embraced the online gaming market with introductory services like GameChat, which reimagines platforms like Discord and Zoom for a Nintendo audience. If Nintendo's designers felt that achievements were essential, their pride wouldn't hold them back from adopting popular trends.
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